Personally I like induction as an LED alternative as the glare is much lower. However, it seems that a buzzword for many LED (and LEP for that matter) manufacturers is "optical efficiency". They talk about how much more "efficient" they are from optical precision and such. Thats all fine and dandy if you know what you are doing during design and install, but many installs I've seen in the wild are done improperly and very unevenly lit because of this. For example, when georgia power replaced all the HPS DG cobraheads in my parents neighborhood, they did a 1:1 replacement. The problem with that is the new cooper verdeons are full cutoff and have a very limited illumination area vs. "inefficient" DG cobraheads and now there is as many dark spots as light. They would've needed to double the density to get the same coverage. I personally think some "optical inefficiency" covers some laziness on the part of the engineers, not to mention reduces glare.
It have nothing to do with uniformity. Its glare and spectrum
Our vision is capable of seeing well under very non uniform ligthing conditions. In daytime, an area under direct Sun light is about 100K Lux, and an area in the shadows is about 1K Lux. There is 100x non uniformity between the areas. We look at the scene with both areas in view, and see everything great at the same time - without having to "get used to" the light or the darkness. (That happens when the difference is way higher, on the order of 1000x+)
This capability scales down well all the way to the single Luxes level and below
So saying that a road with some "5x non uniformity in light levels" is poorly lit is ridiculous. At something like 2x you won't even see it unless you look specifically to spot it
yet one thing that LED tries to achieve is perfect uniformity...
Much of the "optical efficiency" thing is not so much about efficiency :
Intuitively we would consider any light that ends up on the road as light that ended up where we want it, so not part of the losses
When using the "uniformity is very important" logic however, if for example a road is lit at light level X (say 10 Lux) in the darkest point between lanterns, and 4X (say 40 Lux) in the brightest point under one lantern, then 30 Lux out of the 40 Lux at that point would be considered as losses too. A lantern that lights up the road with about the same light but more uniformly would be WAY more efficeint according to this logic
The "perfect uniformity" comes at a price :
- To direct the light to the darkest point between lanterns, it have to be thrown at wide angle. When you go somewhat past this point the same beam is at your eye level, the lantern is in view, and is VERY glary
- The optics that achieve such uniformity are lens panels, which do nothing at all to diffuse the light. Much to the contrary, to direct light in this direction, each lens focuses the light from its source to this direction
On the promotional materials (aerial photos of "see how well it is lit") this looks magic, but in reality, its down to :
- A non perfect world in which you are empowered, in this case to see well using your natural capabilities
- A perfect world in which you are powerless
Another point :
If we would light up the roads just enough to see what is there, we would need very little light. The roads would still look dark. The reason why we over illuminate roads to several times that brightness is so they look "welcoming", "safe" (psychologically) and so on
And for the "welcoming" etc, every light that is on the road counts. If we take our example road with 10 Lux in the darkest point and 40 Lux under the lantern, the "extra 30 Lux" while they maybe dont formally add to the required minimum light level, they do add to the lit appearance of the road. Also, they in fact do make the road brighter lit on average. Definitely not losses
Finally there is the spectrum. Apart of long term health effects, LED light nukes night vision right away. So the Lumens (and Luxes, which are defined strictly through Lumens and geometric optics) might be the same as with some other light source, but they are in fact worth much less in terms of visibility